

The government has a monopoly on force. That force should be weilded by the fairest and most impartial people possible. Police, investigation agencies, etc., should be as free from bias as possible.
Now, you have multiple ways to get to that point, and people have different opinions on the purest way to achieve this. But, electing them doesn’t seem to be the way. Tyranny of the majority is too strong. And appointment by elected officials is equally problematic. So how then does a system establish that is not subject to abuse by those with power?
I would argue that the best system for appointing law enforcement seems to be via a benevolent dictator or monarch or their representatives. And it only works for their lifetime, unless the inertia of the benevolent institution can be sustained. Well, it’s a crapshoot but stable at least for the lifetime of the monarch or similar.
I’d also entertain citizen lotteries for these sorts of positions. But that’s a crapshoot on shorter timeframes.
Strategy favourite: EU4, before mission trees were added (too railroaded now). Yes computer game. It’s asymmetric, meaning you can choose to start in stronger or weaker positions.
Honourable mention: Go, chess, or other games with one page rules and emergent complexity.
Strategy bleh: any of the modern points based board games that take longer to read the manual than play the game. Catan is the only one I tolerate here, as it has enough people that know the rules that you don’t need to reread it for everyone’s benefit every time. If the game needs a GM to handle the rules, you cannot know enough about the rules to form a strategy while only playing it rarely.
Chance: Cribbage, in two player version. Well, admittedly you can still outplay the other player. But to outplay them, you need a fast and intuitive grasp of statistics. Selecting the cards for the crib is the biggest strategic advantage here, and it’s more of a weighted odds thing.
Chance bleh: Blackjack. You have no way to affect the outcome. There is a right way to play (over a large enough number of hands), and that is it.
Hybrid: soft spot for Texas Hold 'em. It’s a good hybrid of chance, strategy, and straight up social skills. No other game seems to rely as much on reading people, and you can do this right or wrong in dramatic fashion.
Lastly: D&D is the best of everything. The rules are long, but the DM looks after details (or you can wing it and no is grabbing the book to check). It has the reach of Catan, meaning you aren’t learning new rules at every table. There are social elements, chance elements, tactical elements.